﻿using System;
using UnityEngine;

namespace Valve.VR.InteractionSystem
{
	// Token: 0x02000600 RID: 1536
	[RequireComponent(typeof(Interactable))]
	public class DestroyOnDetachedFromHand : MonoBehaviour
	{
		// Token: 0x0600271A RID: 10010 RVA: 0x000E461C File Offset: 0x000E281C
		private void OnDetachedFromHand(Hand hand)
		{
			UnityEngine.Object.Destroy(base.gameObject);
		}
	}
}
